"The trading of virtual currency for real cash employs hundreds of thousands of people worldwide and generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester. He estimates that between 80% and 85% of gold farmers are based in China. [...] Game companies typically forbid gold farming but committed virtual currency traders find ways around such rules. Some game companies have recognized the futility of trying to ban the practice and have built virtual commerce into their game infrastructure."
Joined: Oct 2005 Gender: Male Posts: 2,087 Location: Atlanta, Ga Karma: 56
Re: China Bans Gold Farming « Reply #1 on Jun 30, 2009, 9:58am »
The most ludicrous part of this is that people are willing to pay money for virtual land/money in a game in the first place! We really are becoming a world full of idiots.
The most ludicrous part of this is that people are willing to pay money for virtual land/money in a game in the first place! We really are becoming a world full of idiots.
Hey FRAN, didn't you buy my WoW Ultimate God Sword from me?
"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is Alchemy's first law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth."